New Mechs

There's two classes of new mecha- Scrapper and Freebuilds. Neither of these mech types have all the bells and whistles of old State Mechs; no integral quantum ECM tap arrays, no grav planes for automated balance, no neural interfaces, no psimechs (unless a psychic pilot can find and integrate the necessary interface technology themselves), there are many systems from State Mecha they can't employ, and no human-scale fine dexterity. A pilot in a State Mecha, even a large warmech bristling with ancient weapons, could pick daisies. A modern Junker or Freebuild is only capable of picking up appropriate-scale weapons, and lifting heavy bulk objects, which still makes them incredibly versatile in combat and non-combat scenarios.

Scrapper mechs are basically whatever appropriate junk can be thrown together, built using advanced but incredibly slow and unwieldy hydraulic and electrical systems. These are basically just humanoid-shaped vehicles, with the pilot having to rely on pure intuition, luck, and skill to pilot them. Scrappers have a -2 penalty to attack rolls in melee, but they roll twice for damage on successful hits- they're clumsy but they hit hard. All Pilot checks are made at a -1 penalty. All Scrap mechs are essentially Shock mechs.

Suit class Scrappers are most commonly used for direct labor rather than direct combat, but they make for good mobile heavy weapons platforms. Scrapper Suit-class mechs cost 20,000 credits.

Scrap Suit Mech 2 Speed, 8 Armor (which DOES apply vs Heavy weapons), 20 HP, 16 AC, 8 Power, 8 Mass, 2 Hard Points.

Light Scrappers are, more often than not, mech-of-the-line vehicles that are built specifically for combat, but they also see a lot of use in construction and archaeological functions. Light Scrappers cost 70,000 credits

Light Scrap Mech 1 Speed, 10 Armor, 45 HP, 15 AC, 16 Power, 14 Mass, 4 Hard Points.

Heavy Scrappers are primarily used for heavy lifting of materials and cargo transport over difficult terrain, those with the needed resources might employ them as walking artillery or front-line assault craft. Heavy Scrap Mechs cost 120,000 credits.

Heavy Scrap Mech 0 Speed, 16 Armor, 80 HP, 14 AC, 35 Power, 25 Mass, 7 Hard Points.

Freebuild Mechs are a bit more refined, but still tremendously primitive compared to State Mecha. They make use of complex electronics arrays and large-scale cybernetics to simulate artificial muscles, can operate and install a wider array of equipment, and if the parts are found they can even integrate some State-tier systems. There is no distinction between "Shock" and "Specialist" with Freebuilds, they are essentially all Specialist Mechs. They still have a -1 penalty to Pilot checks.

Freebuild Suits are much less clunky than Scrappers, making them ideal for various forms of heavy industry, recon, and light combat duties. Freebuild Suits cost 50,000 credits.

Freebuild Suit Mech 3 Speed, 8 Armor (applies vs Heavy weapons), 15 HP, 17 AC, 6 Power, 10 Mass, 1 Hard Point.

Freebuild Lights like Scrapper Lights, are mech-of-the-line walking tanks for the most part. Each costs 170,000 credits.

Freebuild Light Mech 2 Speed, 10 Armor, 40 HP, 15 AC, 12 Power, 18 Mass, 3 Hard Points.

Heavy Freebuilds are more used as main battle vehicles and for combating megafauna than they are for any non-military use, though some wealthy corporate types find they make excellent quarry machines. These mechs cost 300,000 credits.

Freebuild Heavy Mech 1 Speed, 15 Armor, 65 HP, 14 AC, 25 Power, 35 Mass, 4 Hard Points.

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