Anthropomorphs

To this day, scientists and philosophers argue over why these creatures exist- evidence exists to support all the most popular theories; that they were uplifted because Man feared it was alone in the universe, that people wanted pets to be smarter and longer lived and went a bit overboard with it, that base perversion drove their creation, failed super soldier projects, environmentally tolerant colony starter kits of some kind, or maybe it was just to see if they could pull it off as a testament to their scientific might. Either way, the Anthropomorphs (or 'Morphics' for short) are here and have prospered quite well into the modern age, likely because they were largely made from species that had a long history of living along Man, IE: domesticated animals and close relatives. They are divided into three general categories, but for the most part all three share much in common with their creators' culture, outlooks, and mindsets. All of these creatures are mammals, regardless of original species- which leads to more theories and arguments between scholarly sorts.

Furred Morphics were made from various felines, canines, rodents, mustelids, and a few marsupials (possums, koalas, wallabies, and sugar gliders). Highly social and natural survivors, the Furred Morphics have an innate +1 bonus to their Charisma modifier, their Survival skill is set to 0, and a natural bite or claw attack that deals 1d4 damage that they are always considered to have at least a 0 skill when using.

Scaled Morphics were made from numerous species of snakes and lizards. Natural climbers, they can climb any surface that isn't actively oily or slick at their normal move speed, even on ceilings. They also have tough scales and quick reflexes that give them a natural AC of 12 + 1/2 their level, and a natural resistance to poisons and toxins that give them a +2 to Physical saves against such attacks.

Aviary Morphics are those creatures made from birds- mainly falcons, eagles, corvids, parrots, finches, and owls. The wing structures are part of their shoulders but separate from their arms, which all end in short claws. They have a fly speed equal to their normal Land speed if wearing light armor and carrying no more than 1/3rd of their encumbrance, or half their Land speed if wearing medium armor and carrying 2/3rds of their encumbrance value. They also have a natural claw attack which deals 1d4 damage but lack the Furred morphics' instinctive skill, and their Pilot skill is set to 0.

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